May 19, 2005, 01:46 AM // 01:46
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#1
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Pre-Searing Cadet
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2 W/Me Build that will kick your a$$
What do you think of these W/Me Builds?
W/Me Takedowner
Warrior/Mesmer
Level: 20
Strength: 10 +1 TO 11
Swordsmanship: 11 +2 TO 13
Domination: 10
TO KEEP ENERGY UP
- Warrior's Endurance [Elite] (Strength)
For 18 seconds, you gain 3 energy each time you hit with a melee attack. Warrior's Endurance cannot raise your energy above 14.
Energy:5 Cast Time:0 Recharge:30
COMPLETE LIFE SAVER
- Endure Pain (Strength)
For 12 seconds you gain an additional 244 health.
Energy:5 Cast Time:0 Recharge:30
WHEN CASTERS TRY TO RUN
- Hamstring (Swordsmanship)
If this attack hits, your target is crippled for 14 seconds, slowing his movement.
Energy:10 Cast Time:0 Recharge:15
GOOD UNBLOCKABLE ATTACK (MAYBE CHANGE TO POWER ATTACK)
- Seeking Blade (Swordsmanship)
If this attack hits you strike for +17 damage. If Seeking Blade is evaded your target begins bleeding and takes 17 damage. Seeking Blade cannot be blocked.
Energy:5 Cast Time:0 Recharge:4
TAKES DOWN ANY STANCES (GLADIATOR OR BONETTIS) Or maybe Gryphonstrike and let them keep their bonnettis or illusionary target (75% evade) and get schooled
- Wild Blow (Warrior None)
Lose all adrenaline. If it hits, this attack will be a critical hit. If Wild Blow hits any stance being used by your target ends. This attack cannot be blocked or evaded.
Energy:5 Cast Time:0 Recharge:5
ATTACK ME AND DIE
- Empathy (Domination)
For the next 16 seconds, whenever target enemy attacks, that enemy takes 21 damage.
Energy:10 Cast Time:2 Recharge:20
SPELL AND DIE
- Backfire (Domination)
For the next 10 seconds, whenever target enemy casts a spell, that enemy takes 105 damage.
Energy:15 Cast Time:3 Recharge:20
SO YOU CANT CAST EMPATHY ON ME
- Hex Breaker (Domination)
For 140 seconds, The next time you are the target of a Hex, that Hex fails, the caster suffers 34 damage and Hex Breaker ends.
Energy:10 Cast Time:0 Recharge:20
ALSO
Warrior/Mesmer
Level: 20
Strength: 10 +1 TO 11
Swordsmanship: 11 +2 TO 13
Inspiration: 10
FOR ENERGY
- Warrior's Endurance [Elite] (Strength)
For 18 seconds, you gain 3 energy each time you hit with a melee attack. Warrior's Endurance cannot raise your energy above 14.
Energy:5 Cast Time:0 Recharge:30
TO SAVE MY ASS
- Endure Pain (Strength)
For 12 seconds you gain an additional 244 health.
Energy:5 Cast Time:0 Recharge:30
TO STOP CASTERS FROM RUNNING
- Hamstring (Swordsmanship)
If this attack hits, your target is crippled for 14 seconds, slowing his movement.
Energy:10 Cast Time:0 Recharge:15
TO STOP STANCERS
- Wild Blow (Warrior None)
Lose all adrenaline. If it hits, this attack will be a critical hit. If Wild Blow hits any stance being used by your target ends. This attack cannot be blocked or evaded.
Energy:5 Cast Time:0 Recharge:5
TO SPELLCASTIN BREAKS
- Savage Slash (Swordsmanship)
If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 35 extra damage.
Energy:5 Cast Time:0 Recharge:10
A GOOD LOW ENERGY LOW RECHARGE TIME ATTACK
- Power Attack (Strength)
If this attack hits, you strike for +26 damage.
Energy:5 Cast Time:0 Recharge:4
GET ENERGY BY SUCKING AWAY YOUR AID
- Drain Enchantment (Inspiration)
Description: Remove an Enchantment from target enemy. If an Enchantment is removed, you gain 18 energy.
Energy:10 Cast Time:1 Recharge:25
TO HEAL
- Ether Feast (Inspiration)
Target enemy loses 5 energy. You are healed 21 for each point of energy lost.
Energy:5 Cast Time:2 Recharge:8
Any comments?
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May 19, 2005, 03:02 AM // 03:02
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#3
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Ascalonian Squire
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you wont stop caster's much even with backfire cos it only lasts 10secs and takes quite a while to recharge
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May 19, 2005, 07:10 AM // 07:10
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#4
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Site Contributor
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Also, your second W/Me build is a major waste of attribute points. Ether feast and drain enchantment alone are not worth a 10 in inspiration.
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May 19, 2005, 06:17 PM // 18:17
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#6
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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Your energy level is just way too high. Even with Warrior's Endurance you won't be able to keep up.
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